Introduction to GPUs
I’ll start my first post of the year by announcing that I’ll try to
start blogging about GPU and 3D in general. Being a Ph.D student
researching on GPU architecture, I’ll blog about the different trends I
see in the world of graphics, while also having some in-depth articles
about relevant topics in the 3 dimensional world.
All this would naturally be in an attempt to somehow try to organise my
knowledge gained from researching, while also contributing something
back to the community in a less formal and more accessible form than
scientific journals and papers.
The first series of articles I plan to write is a introduction to
the world of 3D, concentrating on basic topics such as textures,
vertexes and the general 3D pipeline. To help illustrate the points
I’ve started writing a simple application using Gtk and GtkGLExt
allowing the user to easily manipulate the ModelView Matrix.
The source of this simple application can be found here:
glMatrix


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